@startuml
sprite $mosque [48x48/16] {
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00BFFFFFFFF00DFFFFFFFFFFFFFE407FFFFFFFFFFFFFF900
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0006FFFFFFF304FFFF8003FFFF2000006FFFF000CFFFD100
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}


!define FA6_MOSQUE(_alias) ENTITY(rectangle,black,mosque,_alias,FA6 MOSQUE)
!define FA6_MOSQUE(_alias, _label) ENTITY(rectangle,black,mosque,_label, _alias,FA6 MOSQUE)
!define FA6_MOSQUE(_alias, _label, _shape) ENTITY(_shape,black,mosque,_label, _alias,FA6 MOSQUE)
!define FA6_MOSQUE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mosque,_label, _alias,FA6 MOSQUE)
skinparam folderBackgroundColor<<FA6 MOSQUE>> White
@enduml